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Kunitsu-Gami: Path of the Goddess mixes tower defense with city building and ceremonial dance – and it’s just as bizarre as it sounds

Kunitsu-Gami: Path of the Goddess mixes tower defense with city building and ceremonial dance – and it’s just as bizarre as it sounds


By far the most exciting thing about Kunitsu-Gami: Path of the Goddess is that it is unapologetically weird. Developer Capcom describes its upcoming game as “Kagura action strategy”, with Kagura being a form of ceremonial dance in the Shinto religion. Real-life Kagura is said to possess purifying properties and, from what I can gather, often involves a slow procession by a priestess in a trance-like state. This is the central concept of Kunitsu-Gami, which sees you assume control of a spirit who protects a holy maiden as she sets out to purge corruption through Kagura dance.

Each level contains a Torii gate which has been overtaken by the Seethe, a malevolent force terrorizing local villages and infecting the wildlife. This gate must be reached and cleansed by the maiden in order to proceed. Your actions are divided into two distinct phases: day and night. During the day portion, you can run around freely and rescue villagers who have become trapped in the Seethe. As you do this, you collect magic orbs that can be spent assigning villagers roles.



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